Командные турниры

Руководство · Глава 09 Полное руководство по командным шахматным турнирам. Порядок досок, система Схевенингена, матчевые очки и досковые очки, формат Олимпиады и командные коэффициенты. FIDE C.10.

Team chess adds a whole new layer of strategy on top of individual play: порядок досок decisions, match tactics, and the collective pressure of knowing your result affects teammates. Understanding how team tournaments are organized — from порядок досок rules to Olympiad pairing — makes you a better organizer and a more effective team captain.

Team tournament formats overview

Most team chess competitions use one of three formats, each with different tradeoffs between completeness and time efficiency:

ФорматHow it worksЛучше дляRounds needed
Team Swiss (Olympiad)Teams ranked by матчевые очки; paired against similar-scoring teams each roundLarge fields (10+ teams), league opens, national team championshipsUsually 9–11 rounds
Team Круговой турнирEvery team plays every other team once (or twice)Small leagues (4–8 teams), division finals, club championshipsN−1 rounds (single)
ScheveningenEvery player on Team A plays every player on Team BClub vs club matches, national team preparation, specific dual matchesBoard count rounds

Within each match in any of these formats, the same rules apply: порядок досок, color allocation, and match scoring. Those mechanics are the same whether you are playing in a league or an Olympiad.

Team tournament regulations are in FIDE C.10 — Regulations for Team Competitions. → Читать C.10

Board order: the most important rule

In team chess, players must be listed in strict descending order of strength before the tournament begins. Board 1 is the strongest player on the team, Board 2 is the second strongest, and so on. This order is fixed for the entire tournament — players cannot swap board positions between rounds or within a match.

Why this rule exists: without порядок досок enforcement, a team could deliberately assign a very weak player to Board 1 to gain favorable colors or to manipulate pairings. Fixed порядок досок ensures the competition reflects genuine team strength.

How strength is determined: FIDE C.10 specifies that the ordering must follow FIDE Стандартный rating. If a player has no FIDE rating, they are listed below all rated players. If two players have equal ratings, the team captain decides their relative order — but that order must be declared before round 1 and maintained.

Board order violation

Playing a player on a board higher than their declared position (e.g., putting the 3rd-strongest player on Board 2) is a serious infraction. The arbiter may declare the game on that board forfeited, award the result to the opposing team, or apply the penalties specified in the tournament regulations.

Always verify порядок досок declarations before the first round and keep a signed copy on file.

Match points vs досковые очки

Team competitions use two parallel scoring systems simultaneously, and understanding both is essential.

Match Points (MP)

Win: 2 матчевые очки

Draw: 1 match point each

Loss: 0 матчевые очки

A match is won when one team scores more than half the available досковые очки. With 4 boards, a match is won at 2.5+ points. A match is drawn when both teams score exactly 2 points.

Used for: final team standings, playoff qualification.

Board Points (BP) / Game Points

Win: 1 point

Draw: ½ point

Loss: 0 points

Board points are the sum of individual game results within a match. A 4-board match has 4 досковые очки available total. A result of 2.5–1.5 gives 2 матчевые очки to the winner.

Used for: tiebreaks, individual performance prizes, rating calculations.

In most league formats, teams are ranked by матчевые очки first. Board points serve as the first tiebreaker. This means a team that wins five matches 2.5–1.5 ranks higher than a team that wins three matches 4–0 but loses two — because 5 match wins (10 MP) beats 3 wins (6 MP).

♜ Match scoring example — Alekhin Club vs Tal Club, 4 boards

Board 1: Fischer (Alekhin) beats Kasparov (Tal) → Alekhin +1 BP

Board 2: Spassky (Alekhin) draws with Petrosian (Tal) → each +½ BP

Board 3: Botvinnik (Alekhin) loses to Karpov (Tal) → Tal +1 BP

Board 4: Lasker (Alekhin) draws with Tal (Tal) → each +½ BP

Final score: Alekhin Club 2.5 – Tal Club 1.5

Alekhin Club wins the match: +2 матчевые очки. Tal Club: +0 матчевые очки.

Color allocation in team matches

In a team match, one team plays White on odd-numbered boards and Black on even-numbered boards. The other team gets the reverse. Which team gets White on Board 1 is decided by lot (or by tournament regulations specifying alternation by round).

In a 4-board match: if Team A has White on Board 1, Team A plays White on Boards 1 and 3, Black on Boards 2 and 4. In the return match (in a двойной круговой), colors are reversed on all boards.

This alternating system means each team plays the same number of White and Black games across a full season, balancing any color advantage across the competition.

Reading and completing a match scorecard

Every team match requires a completed match scorecard signed by both team captains and арбитр. This document is the official record of the match result and is required for rating submission.

Тур 3 — Team Swiss
Alekhin Club vs Tal Club
2½ – 1½
Bd 1 Fischer (2200) 1 0 Kasparov (2180)
Bd 2 Petrosian (2120) ½ ½ Spassky (2080)
Bd 3 Karpov (2050) 0 1 Botvinnik (1990)
Bd 4 Tal (2080) ½ ½ Lasker (1960)

Note: in this example, Team A (Alekhin Club) has White on Boards 1 and 3; Team B (Tal Club) has White on Boards 2 and 4. The final score of 2.5–1.5 gives Alekhin Club 2 матчевые очки.

The Система Схевенингена

The Система Схевенингена (named after the Dutch seaside town where it was first used in 1923) is a format where every player on one team plays every player on the other team. With two 5-player teams, this produces 25 individual games across 5 rounds.

Each round, each player on Team A is paired against a different player on Team B. Color alternates from round to round. After all rounds, the team with more individual досковые очки wins.

Team A \ Team B KasparovPetrosianSpasskyKarpovLasker Total
Fischer111½1
Tal011½1
Botvinnik0½1½13
Spassky (A)0½½0½
Lasker (A)000000
Team B total 432 Team A: 12½
Team B: 12½

The Система Схевенингена is exhaustive and definitive — no player avoids playing any opponent — but it requires many games. For a match between two 5-player teams: 5 rounds, 25 games. For 6-player teams: 6 rounds, 36 games. It is most commonly used for single bilateral club matches and national team preparation events.

The Olympiad (team Swiss) format

The Chess Olympiad — held every two years and the largest regular team chess event in the world — uses a Swiss system applied to teams. The pairing algorithm is essentially the same as individual Swiss: teams with similar match point scores are paired against each other each round.

Team seeding: teams are seeded by average FIDE rating of their top N boards (typically 4+1 reserve, or 4 boards). In Тур 1, the highest-seeded teams are paired against each other, with color assigned by lot.

Color alternation: a team that had White on Board 1 in one round normally has Black on Board 1 in the next. This is not always achievable (same as individual Swiss баланс цветов) but the pairing algorithm minimizes color repetition.

Pairing constraints: teams from the same country (or federation zone, in national league formats) may not be paired in the early rounds. This avoids the situation where two clubs from the same city meet in Тур 1 instead of the final.

ChessPairings.org supports team tournaments

Team Swiss and round robin modes with automatic match scoring and board point tracking.

Try team mode →

Substitutions and absent players

Team regulations must specify in advance how substitutions and absent players are handled. The two most common approaches are:

Pre-round declaration (most common): each team submits a lineup for each round before pairings are generated. Players not in the lineup for that round can be substituted in for future rounds, but must still respect порядок досок relative to all active players.

Fixed roster: the team submits a full roster before the tournament and cannot add new players. Substitutions are allowed only between listed players, always maintaining порядок досок.

Absent player: if a declared player fails to appear for a game, that board is forfeited (0–1 for the absent player's team). The arbiter must verify the team's lineup before the round starts and cannot accept a substitution after the round has begun.

Командные коэффициенты

When two or more teams finish with the same number of матчевые очки, the standard tiebreak order is:

1. Board points (Olympiad points). The sum of all individual game results across all matches. A team that won more games than they drew ranks higher.

2. Sonneborn-Berger for teams. For each match won, add the матчевые очки of the defeated opponent; for each drawn match, add half the матчевые очки of the drawn opponent. This rewards teams that beat stronger opponents.

3. Direct encounter. If the tied teams played each other, the team that won that match ranks higher.

4. Individual Sonneborn-Berger. Applied to individual board results rather than match results, as a final differentiator.

Team tiebreak order is specified in FIDE C.10 and may be supplemented by specific competition regulations. Always check the competition rules before the event starts. → FIDE C.10

Notes for organizers: what changes in team events

Team tournaments require additional administrative work compared to individual events. Here are the practical differences to plan for:

Collect team rosters and порядок досок declarations in advance. Ideally 24–48 hours before the first round. Verify all FIDE IDs against the declared ratings and ensure порядок досок is correctly descending. Any errors are much easier to fix before the event than after.

Match scorecards must be completed and signed after every match. Unlike individual results which can be entered directly into software, team matches require a signed physical card from both team captains. Keep these on file — they are the legal record of the results.

Reserve boards for match-result disputes. If a match scorecard is contested, you need a process: collect both signed cards, compare them, and resolve the discrepancy before calculating standings. Most disputes come from scorecards with illegible handwriting or an unsigned copy.

Rating submissions are more complex. Each individual game in a team event must be reported with the correct board assignment and match context. ChessPairings.org generates team-compatible TRF files that encode the team structure correctly for FIDE rating submission.

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