Round Robin & Berger Tables

Guide · अध्याय 03 Complete guide to round robin chess tournaments. Berger tables for 4-14 players, single vs double round robin, restricted draw of lots, and when to use round robin vs Swiss.

The round robin is the gold standard of chess tournament formats — every player faces every other player, and the final ranking is beyond dispute. The World Chess Championship Candidates Tournament, national league finals, and elite invitationals all use this format. This chapter explains how to schedule one correctly using Berger tables, with complete ready-to-use schedules for 4 to 10 players.

What is a round robin and when to use it?

A round robin tournament (also called all-play-all) is one where every participant plays against every other participant exactly once. With N players, each player plays exactly N−1 games. The final standings reflect the complete head-to-head record — nothing is left to chance or pairing luck.

This makes round robin the fairest format in chess, but also the most demanding in terms of time. With 10 players you need 9 rounds. With 14, you need 13. For open tournaments with 50 or more players it is simply impractical — which is why the Swiss system exists.

PlayersSingle RR roundsDouble RR roundsTotal games (single)
4366
651015
871428
1091845
12112266
14132691

Round robin is the right choice for club championships, league finals, invitational events, qualification events where every game must count, and any situation where the group is small (4–14 players) and you have enough time.

Round robin scheduling rules are in FIDE C.05 — General Regulations for Competitions and C.05 Annex 1 — Berger Tables. → Read C.05 Annex 1

Single vs double round robin

In a single round robin, each pair of players meets exactly once. The color is determined by the Berger table and cannot be changed. In a double round robin, each pair meets twice — once with each color. The second cycle reverses all colors from the first, eliminating color as a variable in the final standings.

Elite events like the Candidates Tournament and most national league formats use double round robin because it is the fairest over two cycles. For club events, single round robin is usually sufficient.

Quick rule of thumb

2–3 days, 6–8 players: single round robin, 2–3 games per day.

Full week, 6 players: double round robin, fully conclusive results.

More than 10 players with limited time: consider Swiss instead.

Handling odd numbers of players

Berger tables are designed for an even number of players. If your tournament has an odd number of participants, add a dummy player (labeled BYE) to make the total even. Any player paired against the dummy receives a free half-point and does not play that round. The Berger table for N+1 players is used, with the (N+1)th slot as the dummy.

Odd player example — 5 players

Suppose Lasker withdraws and only 5 players remain. Use the 6-player Berger table with player #6 as BYE.

Each round, one player is paired against #6 and receives a free half point. Over 5 rounds, every player gets exactly one bye and four real games.

For FIDE rating: the bye does not count toward rating calculations.

Berger tables explained

Berger tables are named after Johann Berger (1845–1933), an Austrian chess master who formalized the round-by-round schedule for all-play-all tournaments. The tables solve two problems simultaneously: who plays whom in each round, and who gets which color.

The construction algorithm fixes one player (player N) in place and rotates the other N−1 players around them in a circle each round. The result: every player ends the tournament with exactly the same number of White and Black games (or at most one more of one color in odd-round tournaments).

Berger tables: 4 and 6 players

4 Players — 3 Rounds
RoundBoard 1Board 2
Round 11 W4 B2 W3 B
Round 24 W3 B1 W2 B
Round 32 W4 B3 W1 B

Color count: 3 rounds, players end with 2W+1B or 1W+2B (unavoidable with odd round count).

6 Players — 5 Rounds
RoundBoard 1Board 2Board 3
Round 11 W6 B2 W5 B3 W4 B
Round 26 W4 B5 W3 B1 W2 B
Round 32 W6 B3 W1 B4 W5 B
Round 46 W5 B4 W2 B1 W3 B
Round 53 W6 B5 W1 B2 W4 B

Color count: every player gets exactly 2W+3B or 3W+2B. Player #6 is the fixed pivot.

Berger table: 8 players (Alekhin Memorial)

Let's apply the Berger table to our 8-player Alekhin Memorial tournament run as a single round robin. Player numbers are assigned by the restricted draw of lots (Section 10).

Note: this is a hypothetical 7-round round robin scenario. Results here are independent from the 5-round Swiss tournament used in अध्याय 2 and अध्याय 4.

8 Players — 7 Rounds (N−1 = 7)
RoundBoard 1Board 2Board 3Board 4
Round 11 W8 B2 W7 B3 W6 B4 W5 B
Round 28 W5 B6 W4 B7 W3 B1 W2 B
Round 32 W8 B3 W1 B4 W7 B5 W6 B
Round 48 W6 B7 W5 B1 W4 B2 W3 B
Round 53 W8 B4 W2 B5 W1 B6 W7 B
Round 68 W7 B1 W6 B2 W5 B3 W4 B
Round 74 W8 B5 W3 B6 W2 B7 W1 B

Color balance: every player plays exactly 4W+3B or 3W+4B. Player #8 is the fixed pivot across all rounds.

ChessPairings.org generates round robin schedules automatically

Select "Round Robin" when creating your tournament — Berger tables applied instantly, colors tracked automatically.

Start for free →

Reading the cross-table

In round robin tournaments, results are displayed in a cross-table. Each row represents a player; each column represents a potential opponent. The cell at the intersection shows the result of their game.

Player FisKasTalPet SpaKarBotLas Total
Fischer×1½11111
Kasparov0×1111116
Tal½0×11111
Petrosian000×11114
Spassky0000×1113
Karpov00000×112
Botvinnik000000×11
Lasker0000000×0

Read row by row: Fischer's row shows 1 (win) vs Kasparov, ½ (draw) vs Tal, 1 vs everyone else — giving 6½/7. The diagonal (×) is where a player would face themselves. The cross-table is the definitive public record of a round robin, published at the end of the event.

Tiebreaks: Sonneborn-Berger and Direct Encounter

The standard tiebreak order for round robin tournaments is:

1. Direct Encounter. If the tied players played each other, the one who won ranks higher. This is the most logical criterion — head-to-head results settle disputes directly.

2. Sonneborn-Berger (SB). Sum of final scores of opponents you beat (full) plus half the scores of opponents you drew with. A player who beat stronger opponents scores higher SB. See अध्याय 4 for the full calculation.

3. Koya System. Score against players who finished with 50% or more of the maximum score. This separates players who performed better against the stronger half of the field.

4. Number of wins. The player with more decisive wins (fewer draws) ranks higher.

Tiebreak order for round robin is governed by FIDE C.07 — Tie-Break Regulations (effective 1 August 2024). → Read C.07

Restricted drawing of lots (FIDE C.06)

Before a round robin begins, players are assigned seed numbers (1 to N) that determine their position in the Berger table. FIDE C.06 defines the restricted drawing of lots — a procedure that ensures fairness while respecting certain constraints.

Top seed is fixed. The highest-rated player is assigned seed #1 before the draw. This ensures the strongest player has a predictable schedule. All other players draw their seed numbers randomly from a pool in a public ceremony.

Color in Round 1. In the Berger table, seed #1 always has White in Round 1 against seed #N. Fixing the top seed to #1 means the highest-rated player always starts with White — a minor advantage that is acknowledged and standardized.

Restricted draw — Alekhin Memorial Round Robin setup

Fischer (2200) is assigned #1 automatically as top seed.

The remaining 7 players draw from a bag: Kasparov draws #3, Tal draws #5, Petrosian draws #7, Spassky draws #2, Karpov draws #6, Botvinnik draws #4, Lasker draws #8.

Using the 8-player Berger table — Round 1, Board 1: Fischer (#1, White) vs Lasker (#8, Black). Board 4: Botvinnik (#4, White) vs Tal (#5, Black). All 7 rounds are now determined.

FIDE C.06 — Restricted Drawing of Lots. → Read C.06

When to choose round robin over Swiss

Choose round robin when: you have 4–12 players and enough time; you need a definitive ranking with no ambiguity; you are running a club championship or league match where head-to-head records matter; or your players have similar rating levels so most games are competitive.

Choose Swiss when: you have more than 12–14 players; time is limited; you want to accommodate players of widely varying strengths; or you are running an open tournament where player count is uncertain until registration closes.

Hybrid formats combine both: a Swiss qualification phase (many players, several rounds) followed by a round robin final (top 6–8 qualifiers play a full round robin). This combines the Swiss system's ability to handle large fields with the round robin's definitive ranking at the top.

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